Showing posts with label Apocalypse. Show all posts
Showing posts with label Apocalypse. Show all posts

Sunday, August 9, 2009

APOCALYPSE: Blood Angels updated

With the current batch of painting of my Blood Angels coming to an end it's time to update my Apocalypse army list for them. Please bear in mind that many of the models listed below go back as far as Rogue Trader days and I wouldn't normally even consider playing them in a normal game. Of course in Apocalypse games all bets are off...

HQ
  • Dante 200 points
  • Mephiston 225 points
  • Lemartes 125 points
  • Tycho 110 points
  • Corbulo 100 points
  • Chaplain with jump pack, plasma pistol 120 points
  • Chaplain 100 points
  • Chaplain 100 points
  • Chaplain 100 points
  • Chaplain, plasma pistol 115 points
  • Librarian 120 points
  • Librarian 120 points
  • Librarian 120 points
  • Honour Guard, plasma pistol 140 points
  • Honour Guard 125 points
  • Total 1920 points
Elites
  • Techmarine 75 points
  • Techmarine 75 points
  • Techmarine 75 points
  • Techmarine 75 points
  • Techmarine with servo-harness, 2 close combat servitors, 2 heavy bolter servitors 200 points
  • 5 Terminators, assault cannon 230 points
  • 10 Deathcompany with jump packs (8 free) 60 points
  • 5 Veterans with jump packs, powerfist, plasma pistol 190 points
  • Venerable Furioso Death Company Dreadnought 145 points
  • Dreadnought with multimelta 125 points
  • Dreadnought with assault cannon 125 points
  • Total 1375 points
Troops
  • 10 Assault marines with jump packs, 2 plasma pistols, sergeant with power weapon and melta bomb 300 points
  • 5 Tactical marines, flamer, Veteran with power fist 145 points
    • Razorback with twin lascannon 80 points
  • 10 Tactical marines, flamer, missile launcher, Veteran with power fist, Rhino 270 points
  • 5 Tactical marines 115 points
  • Total 910 points
Fast Attack
  • Land Speeder, multi melta, heavy flamer 75 points
  • Land Speeder, multi melta 65 points
  • Total 140 points
Heavy support
  • Predator Destructor, heavy bolters and storm bolter 100 points
  • Land Raider, storm bolter 255 points
  • Land Raider Crusader, storm bolter 255 points
  • Total 610 points
Total Points: 4955

Looking at the totals for each category I can see that my army is very unbalanced with loads of HQ and Elite choices but very little of anything else. I guess that means that this army would excel at attacking in Planetstrike missions. I wouldn't fancy defending though!

I still have a pile of models I need to paint which would help to re-balance the army; 20 or so Tactical marines and a Whirlwind would flesh out my Troop and Heavy Support options nicely. Of course the 16 Scouts, two Captains and another Chaplain would knock it straight back out of whack...

My current wishlist includes Baal Predators, lots of Tac squads with Rhinos, Razorbacks and Drop Pods, Veterans and Honour Guard.

I have heard rumors that the Blood Angels will get a new codex sometime in 2010 so now will be as good a time as any to put away the paintbrush and wait to see how the army will be affected by Games Workshop's update.

But if an Apocalypse game does come calling in the meantime I'll have almost 5000 points of Blood Angels to command.

Destroy the Gargant
I've just posted up the second battle report from my Destroy the Gargant campaign. This time my Daemonhunters took centre stage to beat back Gary's Orks as they tried to infiltrate the Ork camp.

Thursday, March 26, 2009

ARMY BUILDING: The Masterplan revisited

Lots to talk about in this blog entry. Before I get on to the main event, revisiting my gaming masterplan, I want to talk about two things.

The first is Twitter. I've just signed up to this today so expect the odd gaming related twitter message appearing on the side of my blog from time to time. I hope to be able to use it to talk about games I'm playing and events I attend in real time via my iPhone. Fingers crossed I can get the technology working. While I'm on the subject - does anyone know of any Games Workshop related Twitterers out there that I can follow?

Second thing is yet another battle report. Again this is an Imperial Guard offering and sees me take on Steve's Death Guard down at the local GW store. Scope it out here.

Righto, on to the main event.

Almost two years ago I blogged about my gaming masterplan. One of the core ideas was that I would paint a 1500 point 40k army every year until I had each of the main factions represented. I thought it would be fun to revisit the masterplan and update it.

Since 2007 the Chaos Daemon codex has been released, adding another faction. I've added them to the list of main protagonists, as I imagine they would be heavily involved in the major Chaos invasions of the Skolarii sector.


The primary protagonists are:
  • Imperial Guard (Cadian 271st and many other regiments)
  • Orks (common right across the sector)
  • Chaos Space Marines (Black Legion, Exigators and The Hooded renegades)
  • Chaos Daemons
  • Space Marines (Blood Angels)
  • Daemonhunters (fighting the Chaos invasions)

Secondary armies are:
  • Tau (Third Sphere expansionists)
  • Tyranids (splinter fleet has devoured Dyram)
  • Witch Hunters (small commandery)
  • Eldar (small craftworld, Harlequins fighting Chaos)

And tertiary armies are:
  • Dark Eldar (scattered pirate raids)
  • Necrons (single tomb world)
I split the factions up into primary, secondary and tertiary armies to help me prioritise my painting and modelling.

Looking at my model collection now I have the Imperial Guard covered (although I'd love to add new models from the new codex), the Chaos Space Marines are completed and I'm happy with the Daemonhunters for the moment. I'm painting my Blood Angels now and I just need to add about 500 points to my Chaos Daemons to be able to field them. That just leaves the Orks from my primary armies and I plan to start on them once I've finished the Blood Angels.

Hopefully I'll have the Orks finished by the middle of next year and that means I can start work on the secondary armies. I have some models for all four already, especially the Tau - in fact I could probably rustle up about 2000 points without buying a single extra model. I'll probably choose the order based on when they get updated 5th edition codexes.

The tertiary armies both need big 5th edition overhauls so I'll definitely wait until they have new rules and models before I even think about them.

Since 2007 Games Workshop have also released Apocalypse, and although I haven't actually played a game of it yet I am a big fan of the books, models and rules. I've put together two super heavies, one for the Imperial Guard and one for the Chaos Space Marines, and I plan to add a super heavy to every faction to 'finish the army off.' I did this with the Brass Scorpion for my Chaos Space Marines and it felt great to be able to symbolically say that the entire army was done and dusted.

Since then GW have released the Stompa so I am sure to add one to my Ork army. As time passes I'm sure that GW will release super heavies for other armies too and I'll be sure to pick them up.

One more hazy idea I have is to paint my armies in matching pairs. I plan to do this with my Blood Angels and Orks first and see how it goes. The bases on my Blood Angels are a dusty brown and are littered with broken rubble, razorwire and other detritus of war. I'll do the Orks the same and can then say they are fighting on the ash wastes of the hive world of Armageddon.

Possibilities for other armies are urban rubble, jungle/deathworlds and ice worlds. Ideally, and this is pushing the idea right out there, I'd build a matching gaming table with terrain too.

So if my masterplan works, and I keep painting at the rate of one army per year, I'll be done in 2016!

Of course, you can never really say that any army is completely finished and as new editions of codexes roll by there will always be new things to add. In fact, one of the things I'm already considering now is to mechanise all of my existing armies.

I always used to prefer infantry models to vehicles because I thought they had more character but the GW kits have improved over the years and my interest in modelling and painting vehicles has increased. Vehicles also eat up lots of points in army lists for relatively little painting time and effort so there is a practical value in adding them to my armies.

Take my Chaos Space Marines as an example. I could easily improve it with six rhinos, a predator, vindicator, defiler and land raider thus making the army more visually interesting, more diverse, more effective and bigger in points values for Apocalypse games. I could even try to buy some Apocalypse vehicle formations such as the linebreaker squadron. I could batch paint all the vehicles at once and get a hell of a lot done in a short space of time.

Anyway, I've rambled on for quite long enough now so I'll draw to a close. I hope this post has given you a little insight into my tortured plans for the future.

Sunday, June 29, 2008

MODELLING:

After much huffing and puffing, and many delays, my Chaos Space Marine army is totally complete. That means I can now move onto phase two of my 40k plans.

And that means Apocalypse.

I have already built and painted my Baneblade, so my second and final super heavy (for the moment) will be my Brass Scorpion conversion. It is loosely based on the Stalk Tank from Dan Abnett's novels - you can see sketch of one on page 89 of the Sabbat Worlds Crusade book.

Here is how she looks at the moment.


I've lengthened the legs of the defiler and put the main body on the back. This has made the whole model bigger and longer. I haven't glued the legs to the body yet so she keeps sagging down and losing some height. I plan on mounting her on a scenic base when she's finished so fixed position legs won't be a problem.

I'm now trying to build the neck/head parts which have me stumped at the moment. I've done the first part which detaches from the body for easy transportation but I'm not sure how to do the second part of the articulation. Real life Preying Mantis' have long slender necks but I don't know how to represent this on my model.


Anyway, I'll plod on with my modelling for the next week or so and see if I can come up with any answers.

While you're waiting for modelling updates you can read my latest Daemonhunters battle report here. This was a brawl against the Black Templars, no doubt getting wind of Inquisitor Severus' penchant for using Daemonhosts. Naughty boy.

Sunday, May 25, 2008

APOCALYPSE: Chaos Daemons reprise

I have decided to take my daemon prince out of this Apocalypse list and put him back into my Chaos Space Marine army. Here's the updated Chaos Daemons list.

HQ

  • Great Unclean One, cloud of flies, aura of decay, breath of chaos, unholy might, instrument of chaos
  • Herald of Nurgle, palanquin, breath of chaos, chaos icon, aura of decay
Elites
  • Beast of Nurgle, Noxious Touch
Troops
  • 9 Bloodletters, Fury of Khorne
  • 9 Plaguebearers, Noxious Touch
  • 6 Daemonettes, Transfixing gaze
Fast Attack
  • 8 Furies
Heavy Support
  • Daemon Prince, Mark of Slaanesh, instrument of chaos, unholy might, aura of acquiescence, soporific musk, transfixing gaze, pavane of slaanesh
Points: 1153

The loss of the daemon prince has reduced the final points total by almost 250 points. I see that GW has already released two data sheets for the daemons. If you haven't seen them yet you can check out the Bloodthirster Bloodbath here and the Daemonic Forge-host here.Unfortunately neither of them are useable by my army (although I could buy three Soulgrinders to bring my army to 1500 points, give me some shooting and use the datasheet...).

Friday, May 23, 2008

APOCALYPSE: Chaos Space Marines redux

With the release of the new Chaos Space Marines codex and, more recently, the Chaos Daemons Codex, I've have to update my Apocalypse Chaos Space Marines army list yet again. The main thing is that I have stripped out all the daemons as they will all be represented by the Chaos Daemons codex. I chose to do this because I thought the daemons in the new codex had more character than the ones in the Chaos Space Marines codex, had better rules and because they were more expensive.

I also had to ditch the warp rift data sheet. Hopefully Games Workshop will create more data sheets specifically for the Chaos Daemon codex.


HQ

  • Daemon Prince
  • Chaos Lord, bike, lightning claw
  • Chaos Lord, mark of nurgle, daemon weapon
  • Chaos Lord, mark of nurgle, palanquin of nurgle, daemon weapon
  • Sorceror, mark of nurgle, nurgles rot
Elites
  • 5 Possessed
  • Dreadnought, twin linked lascannon
Troops
  • 10 Chaos space marines, plasma gun, lascannon, aspiring champion with powerfist, icon of chaos glory
  • 10 Chaos space marines, plasma gun, lascannon, aspiring champion with powerfist, icon of chaos glory
  • 6 Chaos space marines, plasma gun, aspiring champion with plasma pistol, icon of chaos glory
  • 9 Thousand sons, Sorceror with warptime
  • 7 Plague marines, melta gun, flamer, aspiring champion with power weapon
  • 7 Plague marines, plasma pistol
  • 7 Plague marines, 2 plasma guns, aspiring champion with powerfist
  • 7 Plague marines, plasma gun, flamer, aspiring champion with power weapon
  • 6 Plague marines
Fast Attack
  • 8 Raptors, 2 flamers, aspiring champion with power weapon
  • 1 Spawn
Heavy Support
  • 3 Obliterators
  • Predator, twin linked lascannon, heavy bolter sponsons
  • 6 Havocs, 4 heavy bolters, icon of chaos glory
  • 6 Havocs, 2 autocannon, missile launcher, icon of chaos glory
  • 7 Havocs, 2 melta guns, flamer, aspiring champion with plasma pistol
Points: 3911

So I've lost about 500 points from this list but I have the new, more expensive, daemon list to compensate. The only really tough decision I had to make about what to include in what list was the Daemon Prince. In the end I kept him in with this list because the model is more 'space mariney' and painted in Exigator colours. His background fluff is also better suited to the Chaos Space Marines rather than 'pure' Chaos Daemons.

I still have a half finished Brass Scorpion, 8 Khorne Berzerkers and the mighty Abaddon himself to add to this army so I'm not quite done yet.

Wednesday, May 21, 2008

PAINTING: Baneblade rolls off the production line!

The behemoth is finished.

I was supposed to be playing Blood Bowl with Gary last night but work interfered and he couldn't make it. That gave me the opportunity to complete my Baneblade.

I had already painted the hull and repainted the weapons and tracks black. I went over everything metallic with Boltgun Metal then washed it with Black Ink. Then I highlighted the black on the weapons and fuel holders with Charadon Granite.

I really enjoyed painting all the lenses and lights. I chose a red base colour for the lights and blue for the vision lenses. The searchlight was blended from Mechrite Red through Blood Red right up
to Fiery Orange. I feel like I'm 'getting my eye' in with the gradation of colours and subtle painting effects now, having had a bit more practice in the past few weeks.

I've also deliberately gone out of my way to try the Foundation paints and I'm liking them a lot. For the blue vision lenses I started with Necron Abyss, mixed in some Mordian Blue and ended up with Ice Blue highlights. I'm really looking forward to getting some gloss varnish on these bad boys.

It was only when I came to paint the fuel tanks that I discovered I had stuck one set on upside down. Ooops. Still, it's a very minor detail that no-one will spot. Will they?

I spent a bit of time on the exhausts to make them look like they have had some use. I dribbled some Chestnut Ink on there then, when it had dried, I drybrushed some Chaos Black on the ends. I kept the shrine fairly simple with a Boltgun Metal drybrush. I picked out the skulls and figure with Tin Bitz, Brazen Brass and Burnished Gold and then completed the purity seals using Dheneb Stone and Calthan Brown.

You can see how much weathering I added to the tank on the close up of the Baneblade rear and on the sides of the tank. Stuff like this adds so much character to the tank it is well worth the extra work. I drybrushed Calthan Brown around the tracks and bottom half to show dried dirt, then went for Scorched Brown over the top to represent recently churned up mud. I used an old brush to flick Brown Ink all up the sides and bottom of the Baneblade to add yet another layer of grime. The final touch was to add a few clumps of static grass to represent clods of earth trapped in the tracks.

Last but not least I had to name the Baneblade. Normally I'm great at this sort of thing but I had a real mental block this time. I Eventually settled on Gladiator and painted it on the name plaque. It didn't look right; both the name itself and the way I had painted it. I painted the name out and had another ponder. Next I chose Goliath and carefully painted that in. It still looked pants. I also discovered that my Basilisk was named Goliath. Again I painted the name away.

In desperation I searched through all my old transfer sheets and found Justus Extremis. I liked the font and the name seemed to have some gravitas so I went with that.

Justus Extremis. That'll do.

Now I need to come up with a history for it and get it out onto the Apocalypse battlefield!

Sunday, May 11, 2008

APOCALYPSE: Chaos Daemons

Following the release of the Chaos Daemons codex on the 10th May I have stripped all of the Daemonic models out of my Chaos Space Marine army and used them to build a Chaos Daemon army. I expect the army to play terribly on the tabletop because it is essentially just a random collection of models buy hey, it's a 'free' army for a new codex so I'm not complaining.

Here's the list:

HQ
  • Great Unclean One, cloud of flies, aura of decay, breath of chaos, unholy might, instrument of chaos
  • Herald of Nurgle, palanquin, breath of chaos, chaos icon, aura of decay
Elites
  • Beast of Nurgle, Noxious Touch
Troops
  • 9 Bloodletters, Fury of Khorne
  • 9 Plaguebearers, Noxious Touch
  • 6 Daemonettes, Transfixing gaze
Fast Attack
  • 8 Furies
Heavy Support
  • Daemon Prince, Mark of Slaanesh, instrument of chaos, unholy might, aura of acquiescence, soporific musk, transfixing gaze, pavane of slaanesh
  • Daemon Prince, Mark of Tzeentch, iron hide, instrument of chaos, unholy might, master of sorcery, soul devourer, bolt of Tzeentch, daemonic gaze, boon of mutation
Points: 1398

As you can see I've gone a bit bonkers on the gifts and upgrades. That's because I was trying to make a 1500 point army. Even so, I fell about 100 points short. In theory I could add a Soulgrinder or maybe some Tzeentch daemons to cover the shortfall and then cut back on the upgrades but I don't know that I'll ever field my daemons as a proper 1500 point army anyway. In all likelihood I'll just use them as part of an Apocalypse army.

I'll be back shortly with my Apocalypse Chaos Space Marine redux.

Friday, January 25, 2008

APOCALYPSE: Orks redux

With the release of the new Ork codex I needed to update my Ork Apocalypse list.

HQ
  • Warlord Ghazghkull Mag Uruk Thraka
  • Warboss, slugga, choppa
    • 6 Nobz 1 powerclaw with slugga, 4 choppa with slugga, 1 painboy, wartrukk with big shoota
  • Warboss, big choppa
Troops
  • 14 Shoota boyz, rokkit, nob with powerklaw
  • 21 Slugga boyz, nob with powerklaw
  • 13 Slugga boyz, nob
  • 17 Shoota boyz, big shoota, nob with choppa
  • 12 Shoota boyz, rokkit
  • 30 Gretchin, runtherd
  • 20 Gretchin, runtherd
  • 12 Gretchin, runtherd
  • 10 Gretchin, runtherd
Fast Attack
  • 5 Warbikes
  • 1 Wartrakk, twin linked big shoota
Heavy Support
  • Dreadnought, rokkit launcha, big shoota
Points: 1625

Despite only dropping three models from the previous list (rokkit wielding boyz that had to be dropped from their units) the whole army now costs a whopping 273 points less!

The other changes were some wargear on the runtherds (previously slavers) and moving the Painboy into the Nobz mob. Everything else ports over easily. Whether the army would actually achieve anything on the tabletop is another matter.

Unfortunately, none of the Ork datasheets released so far are applicable to my army.

APOCALYPSE: Chaos Space Marines revised

I've painted up some new Chaos Space Marine units so my master Apocalypse list needs updating. I also need to add any applicable datasheets. There won't be many of these in any of my armies because I'm just using my existing models and not really adding anything new. I'll just use datasheets I happen to already have the models for.

HQ
  • Daemon Prince
  • Chaos Lord, bike, lightning claw
  • Chaos Lord, mark of nurgle, daemon weapon
  • Chaos Lord, mark of nurgle, palanquin of nurgle, daemon weapon
  • Sorceror, mark of nurgle, nurgles rot
  • Greater Daemon (Great Unclean One)
Elites
  • 5 Possessed
  • Dreadnought, twin linked lascannon
Troops
  • 10 Chaos space marines, plasma gun, lascannon, aspiring champion with powerfist, icon of chaos glory
  • 10 Chaos space marines, plasma gun, lascannon, aspiring champion with powerfist, icon of chaos glory
  • 6 Chaos space marines, plasma gun, aspiring champion with plasma pistol, icon of chaos glory
  • 9 Thousand sons, Sorceror with warptime
  • 7 Plague marines, melta gun, flamer, aspiring champion with power weapon
  • 7 Plague marines, plasma pistol
  • 7 Plague marines, 2 plasma guns, aspiring champion with powerfist
  • 7 Plague marines, plasma gun, flamer, aspiring champion with power weapon
  • 6 Plague marines
  • 6 Lesser daemons (daemonettes)
  • 8 Lesser daemons (Furies)
  • 9 Lesser daemons (plague bearers)
Fast Attack
  • 8 Raptors, 2 flamers, aspiring champion with power weapon
  • 2 Spawn
Heavy Support
  • 3 Obliterators
  • Predator, twin linked lascannon, heavy bolter sponsons
  • 6 Havocs, 4 heavy bolters, icon of chaos glory
  • 6 Havocs, 2 autocannon, missile launcher, icon of chaos glory
  • 7 Havocs, 2 melta guns, flamer, aspiring champion with plasma pistol
Data Sheets
  • Warp rift
Points: 4450

A unit of Plague Marines are new, as are the Plague Bearers, and I've added the warp rift data sheet.

So I've increased the total by about 400 points since I last checked. I also have a unit of KhorneBerzerkers, a unit of Blood Letters, another Greater Daemon and a mighty Brass Scorpion to come shortly. Once complete my Chaos Space Marine army will weigh in at well over 5000 points.

Saturday, January 12, 2008

GENERAL: Post Christmas round-up

My posting has been a bit erratic during the holiday season but I'm hoping things will start to settle down now. I've been ill, as has my girlfriend's dad, work has been demanding and I'm back on the fitness trail following my Christmas indulgence, so there have been plenty of distractions. While real life will always intrude on my gaming life, I'm still excited to be running this blog and I hope 2008 will be a great gaming year!

Over the next few weeks I'll be porting more stuff over from my static HTML site - like the book reviews - but I'll also be adding lots of new content. Just to prove I have been doing something I thought I'd show you my works in progress. I didn't manage to paint all my Chaos models before the turn of the New Year. I completed the Plague Marines and Plague Bearers but my Khorne contingent are still on the painting table.


So far I have completed the bronze on both sets of models. Next I need to focus on the Khorne Berzerkers and get the red paint on their armour. That's the biggest job left; it'll just be the detailing to get them finished after that. Then I'll concentrate on the Daemons. They're similar to the Plague Bearers in that there are only two real areas to paint on the model; flesh and weapons. I painted the Plague Bearers in just six hours and with the Bloodletters weapons already done the Khorne daemons should be just as quick to do.

While I wasn't finishing off my Chaos models I was putting together this bad boy.


I didn't have the time or inclination to paint for a week or so, so I started to construct my Baneblade. I bought this at Games Day 2007 and it has been whispering to me from it's box ever since. It's a really nice model to put together. I used the guide in White Dwarf and hardly had to refer to the official instructions at all.


There's nothing really special about this Baneblade. I didn't magnetize it or make the weapons switchable, nor did I pick an unusual weapon configuration. I liked the basic weapon loadout anyway and wanted to keep things as easy as possible for myself during the construction and painting. Besides I wanted the tank to have its own history and 'personality' so I felt I had to have the courage of my convictions and simply build it, paint it and play it as is in my games.
The only thing I did was add a mix of sand, PVA glue and flock to the tank tracks to represent churned up mud. This will allow the Baneblade to match my other Cadian Imperial Guard tanks.

And yes, I have decided to build this as an Imperial Baneblade rather than a Chaos one as I had originally intended. That's because I dropped £55 on the Brass Scorpion kit. I felt it would balance things out to have a super heavy on each side rather than two in one force and none in the other. This is especially important because Gary doesn't seem to have gotten excited by Apocalypse at all. I don't even think he has taken the shrink wrap off his book yet! That means it's highly unlikely he will build a super heavy himself. Ho hum.

The rest of my gaming time has been taken up with playing games against Gary in our 40k campaign. I've posted up the latest battle report here if you'd like to check it out.

So that's where I am at the moment. I'll plod on with my Chaos troops and let you know when they're finished then I'll start on the Baneblade.

Over and out.

Wednesday, October 24, 2007

APOCALYPSE: Grand reckoning

I have now put together Apocalypse list for all of the armies I own. Here are the combined totals, broken down into the forces of order and the forces of disorder.

Forces of Order
  • Cadian Imperial Guard 1896 points
  • Blood Angels 3670 points
  • Composite Imperial Guard 1000 points
  • Daemonhunters 1711 points
Total points: 8277

Forces of Disorder
  • Orks 1898 points
  • Chaos Space Marines 4022 points
Total points: 5920
Grand total of all armies: 14197

The clear winners are the forces of disorder with a 2000 point advantage. I have a few options if I wanted a game with just my own models, though. I could switch the Daemonhunters onto the forces of disorder, being radicals after all, or alternatively I could make some of the Imperial Guard traitors.

Looking over the lists, some of my quirks and preferences stand out. Considering I have six armies I have relatively few special characters. The good guys have Yarrick, Gaunt, Dante, Mephiston, Corbulo and Tycho versus the bad guys Ghazghkull. I have always preferred to make and play my own heroes. Characters such as Inquisitor Severus, Chaplain Blackblood and Daemon Prince Ferocitor are every bit as exciting to me as the established special characters.

Another thing I've noticed is that I seem to favour infantry over vehicles. I have very few tanks overall, and few transports. If I wanted to increase the points values of my armies for relatively little work, I could just invest in vehicles. I have a Baneblade which needs putting together, so that would be 500 points right there. This would also increase my heavy support options which are very limited. I guess I just don't like the big guns!

The next thing I need to do is persuade Gary to total his armies. I'll more than likely play Apocalypse against him and he has a model collection almost as big as mine. Off the top of my head I know he has Chaos Space Marines, Necrons, Dark Eldar and Eldar, and that would go some way to balancing the forces of order and disorder. I reckon we could comfortably get up to around 10,000 points per side!

According to the Apocalypse book that means we should play on a 12'x8' table and the game would take a whole day to finish. Yikes!

Monday, October 22, 2007

APOCALYPSE: Blood Angels

My largest force of 'good guys' for Apocalypse is my Blood Angels. I'm in the process of reorganising the army and I sold a bunch of second edition models a while back, so I have a mish mash of models from lots of different eras. I'll also be adding a lot more models over the coming months so the army should grow pretty quickly. Anyway, here's what I have now.


HQ
  • Dante 200 points
  • Mephiston 225 points
  • Tycho 110 points
  • Corbulo 100 points
  • Chaplain with jump pack, plasma pistol 120 points
  • Chaplain 100 points
  • Chaplain 100 points
  • Chaplain 100 points
  • Chaplain, plasma pistol 115 points
  • Librarian 120 points
  • Librarian 120 points
  • Librarian 120 points
  • Honour Guard, plasma pistol 140 points
  • Honour Guard 125 points
Elites
  • Techmarine 75 points
  • Techmarine 75 points
  • Techmarine 75 points
  • Techmarine 75 points
  • 10 Deathcompany with jump packs(7 free) 90 points
  • 5 Veterans with jump packs, powerfist, plasma pistol 190 points
  • Venerable Furioso Death Company Dreadnought 145 points
  • Dreadnought with multimelta 125 points
Troops
  • 10 Assault marines with jump packs, 2 plasma pistols 280 points
  • 5 Tactical marines, flamer, Veteran with power fist 145 points
    • Razorback with twin lascannon 80 points
  • 10 Tactical marines, flamer, missile launcher, Veteran with power fist 230 points
  • 5 Tactical marines 115 points
Fast Attack
  • Land Speeder, multi melta, heavy flamer 75 points
Heavy support
  • Predator Destructor, heavy bolters and storm bolter 100 points
Points: 3670

Not a bad total, considering the dearth of troops and the lack of heavy support choices. I have lots to add to this army too, including 25 Tactical marines, 15 scouts, 2 Land raiders, a Techmarine with servitors, a Land speeder and more.

So that concludes my run through of painted models and all of the armies I can play in Apocalypse. In my next post I'll put everything together, see what I've got and what my options are and then try and get Gary to do the same with his forces. I really want to combine our entire collections and play a huge Apocalypse game one weekend.

Sunday, October 21, 2007

APOCALYPSE: Cadian Imperial Guard

Here is the Apocalypse list for my main Imperial Guard army, the Cadian 271st.


HQ
  • Command section
    • Heroic Senior Officer with power weapon
    • Master vox
    • Medic
    • Standard bearer
  • Sanctioned Psyker
Elites
  • 4 Ogryn
  • 10 Stormtroopers, melta gun, plasma gun
Troops
  • Infantry platoon
    • Command section, Junior Officer with powerfist, 2 plasma guns, melta gun
    • Infantry squad, missile launcher, grenade launcher, vox caster
    • Infantry squad, missile launcher, grenade launcher, vox caster
    • Infantry squad, missile launcher, grenade launcher
  • Armoured Fist, 10 infantry, flamer, vox, Chimera, multi laser, heavy bolter, heavy stubber, hunter killer missile
  • 20 Conscripts
Fast Attack
  • 3 Sentinels, 2 multi lasers, autocannon
Heavy Support
  • Demolisher, lascannon, plasma sponsons
  • Leman Russ, Heavy bolter
  • Basilisk, indirect
  • Heavy Weapon Platoon
    • Anti tank squad, 3 Lascannons
    • Command section, junior officer, missile launcher
  • Heavy Weapon Platoon
    • 3 Mortars
    • Command section, Junior officer with plasma pistol and power weapon, vox caster, 3 melta guns
Points: 1896

I've left out many of the possible toys and options in favour of a simpler army but it does weaken the list significantly. In particular, I have not selected any doctrines, deep striking or infiltrating. Still, there are 3 ordnance guns, a load of mid-high strength weapons and over a hundred models so they should contribute something in a battle.

Saturday, October 13, 2007

APOCALYPSE: The big delivery

After an inordinate amount of time spent faffing on with DHL I managed to take delivery of my Apocalypse stuff yesterday. Not much point advance ordering it then.

Typically, Games Workshop have screwed up the order, so I'll have to get on the phone to them to sort it out. I hope they'll tell me to keep the extra stuff, as they have done in the past, but I think it's unlikely. I had originally ordered the gamers pack, which consisted of the backpack, rulebook, templates and dice, as my local GW store told me there would be none at Games Day. Of course I managed to pick up a pack, minus the templates, at Games Day.

So I rang GW to re-arrange my order, cancelling the pack and getting the templates instead. Gary also wanted the templates so I ordered some for him. In the end I have been sent all of my original order plus the two sets of templates, and been fully charged for everything. Gah!

Here's what I got.


I still can't quite believe how big the templates are. Here is the Apocalyptic Barrage template in all its glory.


That's covering a Leman Russ, demolisher, Sentinel squadron, about four heavy weapon bases and most of an infantry squad. Yikes! This is the 10" Apocalyptic blast marker.

Finally, we have the Hellstorm template. It's covering a Basilisk, Leman Russ, Demolisher, Sentinel squadron and then clipping a Chimera.


I did get another funky template in my box. I think this one is a limited edition.

Yep, it's that old favorite, the Vortex grenade. I can't wait to try it out.

The item I was most excited about was the Baneblade. Here are all the sprues.

They're massive. The box also comes with some serious assembly instructions. The booklet is actually stapled down the edge.


The illustrations are all computer generated.


The last thing in the box is the transfers. This is a big sheet with lots of different options.


Looking at the kit, I reckon it will take me a good weekend to put it together, then a similar amount of time to paint it. I wonder if Gary would fancy a game of Apocalypse to christen it?

Wednesday, October 10, 2007

APOCALYPSE: Imperial Guard

I've just come off the back of a really busy period; I've been out and about four nights of the last five. Consequently I'm absolutely knackered tonight and I've crawled onto my blog to keep you up to date with what I've been up to and what I'll be doing in the near future.

I've transferred the final battle report from this blog over to my dedicated blog. You can read it here. That means that from now on, all the battle reports I post in the future will go directly onto that blog and I'll be constantly updating it with old games that have never appeared on this blog, just on my old website. I'll still flag new reports up on this primary blog as and when.

I got back from work tonight to find a note from DHL saying they were unable to deliver a parcel. I'm pretty sure this is my Apocalypse stuff, including the Baneblade. Aaaarggh, I want APOCALYPSE stuff NOW! I'll have to pick it up from the depot tomorrow night. All my other projects will have to wait while I put the Baneblade together and paint the behemoth. The only decision will be whether to add it to my Cadian Imperial Guard or paint it in Chaos colours for my Exigator Chaos Space Marines and later for my Renegade Militia. Whatever, I desperately need to get my Blood Angels tactical marines painted first so I can actually start playing the army.

Meanwhile, I'm still ploughing through the remainder of my Games Day swag. I'm over halfway through Descent of Angels and will finish it by the weekend, I think. My opinion so far is meh. There has been far too much pre-Imperial build up with kids driving the plot, obviously so that they can go on to become Space Marines later. I'm hoping that it will pick up now that the Legion has been reunited with it's Primarch.

Having finished and reviewed Apocalypse I have moved on to the next glossy book on my pile; Aeronautica Imperialis. Once I've finished this I need to read the supplement Tactica Aeronautica. I reckon I'll be buying models for this game sometime in the second half of next year if I enjoy the rulebooks. I'll keep you all informed.

And now, eventually, I can get onto the main reason for this post. Below is an Apocalypse army list for all the odds and sods of my various Imperial Guard projects outside of my main army - Cadians.


HQ
  • Commissar Yarrick
  • Commissar Gaunt
  • Command squad
    • Heroic senior officer (Corbec), plasma gun, veteran with standard (Milo), medic (Dorden), sniper rifle (Mkoll)*
Elites
  • 10 Stormtroopers, plasma gun
Troops
  • Infantry platoon
    • Command squad, junior officer with bolt pistol, 4 guardsmen (Praetorian)
    • Infantry squad, autocannon, melta gun (Praetorian)
    • Infantry squad, lascannon, plasma gun (Catachan)
  • Infantry platoon (Catachan)
    • Command squad, junior officer with bolt pistol, flamer, 3 guardsmen
    • Infantry squad, flamer
    • Infantry squad, flamer
    • Infantry squad, heavy bolter, flamer, veteran sergeant with bolt pistol
Heavy Support
  • Mortar squad
*Not strictly legal but it was the best way I could find to represent the Tanith models I have.

This is a real hotch potch of models dredged from the back of my cupboard. They've never seen the light of day for many moons and an Apocalypse game is probably the only time they ever will. The next army list I'll post will be my 'proper' Imperial Guard army, my Cadians.

Righto, I'm off to paint some Blood Angels.

Monday, October 8, 2007

APOCALYPSE: Daemonhunters

My Exigators Chaos space marines see action in another battle report here for those following their exploits.

Meanwhile, I've put together another army list for Apocalypse. My radical Daemonhunters are one of my favourite armies in terms of background, models and paint jobs but they are awful on the tabletop. They should be fun in Apocalypse games, though, where the emphasis is more on having a laugh than winning. As with my other lists, I kept the wargear to the absolute minimum of what is shown on the models.

HQ
  • Inquisitor Lord, thunder hammer, bolt pistol, psychic hood
    • 3 combat servitors, 2 acolytes with power armour and bolt pistols, 2 familiars, 2 hierophants
  • Inquisitor Lord, psycannon
    • gun servitor with plasma cannon, warrior with plasma gun, 2 warriors with shotguns, 2 sages, 3 mystics
Elites
  • Inquisitor, anointed weapon, incinerator
  • 2 Daemonhosts
  • 3 Death cult assassins
  • Vindicare assassin
  • Culexus assassin
  • Callidus assassin
  • Eversor assassin
Troops
  • 9 Sormtroopers, 2 meltaguns, rhino with hunter killer missile, extra armour, smoke
  • 8 Stormtroopers, 2 flamers, veteran sergeant with plasma pistol, rhino with extra armour, smoke
  • 6 Stormtroopers, 2 plasma guns
  • 6 Stormtroopers, 2 grenade launchers
Points: 1711

I have two lots of Imperial Guard and my Blood Angels to add to the Daemonhunters to make an Imperial alliance. I think the Daemonhunters would add some close combat counter assault to the thin line of Imperial Guardsmen, where their lack of speed wouldn't be a factor. Probably not the most effective use of points but they look cool.

And who wouldn't like the chance to use all four assassins in the same game?

Sunday, October 7, 2007

REVIEW: Apocalypse

I'll get this out of the way first; I've re-posted another Chaos Space Marine battle report here.

On to the review.

Apocalypse is a 200 page expansion book for Warhammer 40,000 which lets players fight cataclysmic battles using their whole model collections, as well as super-heavy vehicles and titans.

The book is split into six main sections along with three massive battle reports.

Part one explains what Apocalypse is all about. Jervis Johnson outlines the philosophy behind these larger games. They are not ultra-competitive, win-at-all-costs games, but sociable get togethers where players can use all their models, even the dusty ones that have languished on the shelf because they 'don't make their points back.'

The Apocalypse mission is described in depth - normal 40k missions aren't used. This is because a standard deployment zone wouldn't hold a 6000 point army, for example. A neat innovation is the bidding method for deployment. Each side bids up to 30 minutes, with the lowest bidder setting up first but automatically taking first turn. They only have the number of minutes to set up that they bid, with undeployed models going into reserve. This will hopefully encourage players to set up quick and loose rather than slow and methodical, so that everyone can get on with the game. Having played a few mega-battles before and endured two hour deployments followed by an hour-long game I think this is a very good idea.

Reserves are dealt with differently, too. They are called strategic reserves and half of them (chosen by the player) enter on turn two while the remainder arrive on turn three. This ensures that all units will reach the battlefield with enough time to contribute to the battle.

Thank the Emperor that victory points aren't used to determine the winner! Imagine trying to add up the victory points for 20,000 point armies. Instead, half a dozen objectives are placed on the board and the victor is the player who captures the most objectives. This will encourage gung-ho play, I reckon, rather than players hanging back with troops to preserve victory points.

The second part of the expansion book concerns organising a battle. It's only four pages long but gives important, practical advice on how to run an Apocalypse game. Games Workshop staff would do worse than read this bit of the book, because I've had nightmares with previous mega-battles!

Armies and battlefields are covered in the third section. This is the 'thinnest' but prettiest part of the book. It has lots of photos of big armies; artillery companies, a horde of Orks, a phalanx of Necrons and lots of players own armies which they have expanded for Apocalypse. Vehicles are looked at in particular, with their markings examined as well as super-heavies and scratch built variants. Tables and terrain get some love too.

It was right about here that I realised that Apocalypse was essentially the first 40k coffee table book. It is in a suitably large format which makes the colour photographs all the more impressive and is the sort of book you could leave lying around and just pick up and leaf through for a spare five minutes. It's probably the best book you could show to someone who does not 'get' the Games Workshop hobby and make them understand why the games are fun to play. The three battle reports are even more glossy as they come in fold-out format, meaning the pages fold out to show an in-game photograph across four pages. They are truly impressive, especially the Exterminatus battle at 40,000 points! The scale of the game is truly staggering. If you don't have a big goofy grin on your face while reading these battle reports then you must have a geeky heart of stone.


Part four introduces the only new rules to the game. Games Workshop have long since decided that expansions won't alter the core mechanics of 40k, so these rules only add what is required; rules for gargantuan creatures such as Ork Squiggoths, rules for super-heavy vehicles like the Baneblade, rules for flyers and new weapon rules. The weapon rules are the most fun to read for their sheer destructive power. The blast markers are gigantic (10", 7" a 4x5" barrage template and a 16.5" flamer template) and there are special rules for destroyer weapons, which always inflict penetrating hits on vehicles and cause instant death on living creatures regardless of toughness.

The datasheets are explored in the largest chapter, chapter five. There are two variants; legendary units (which describe super-heavy tanks, titans, flyers and other stuff you wouldn't find in a regular codex) and battle formations (organisations of units beyond the scope of a normal 40k game such as an Imperial Guard artillery company - 9 basilisks!).

Each 40k faction, other than Daemonhunters and Witch hunters, gets it's own selection of datasheets. The best part of this section, and something I wasn't expecting at all, was the explanation of the higher level organisation of each faction. One of the best is the genesis of an Ork Waaagh which ingeniously combines numbers of Orks with planets conquered and timescale in one diagram. Entirely new background material is outlined in the Necron pages, while a whole expeditionary force is described in the Tau section. I know I'll be plundering this for my Skolarii Sector background.

Games Workshop promises to create more datasheets in the future and post them on their website and publish them in White Dwarf.

The sixth and last section covers strategic assets. They work a little like strategems in Cities of Death, representing tactical assets (such as the vortex grenade), battlefield assets (like minefields), front line assets (shield generators and the like) and support assets (such as anti-plant barrages). Players always begin with one asset each and then the side with the least number of points gets bonus assets. Some of the datasheets for battle formations give you more strategic assets; fielding an entire space marine battle company(!) gives you three, for example. Many of them seem unbalanced upon first reading them, but in the context of the wholesale carnage on the tabletop anyway, perhaps they are just fine. Anyway, they should provide some memorable moments during the game, which seems to be what Apocalypse is all about.

I was suitably impressed by this book. I know that a lot of people have taken Apocalypse to be a cynical marketing ploy by Games Workshop to sell more models, to pull new gamers into the hobby with the spectacle or see it as a diversion from producing more 'competitive' codexes, but I don't buy it.

Of course Games Workshop want to sell more models; they are a business, and that's what business' do, they sell product. If Apocalypse sells well that will benefit the company and will allow them to invest in other areas which will benefit all gamers.

I don't see it as a game for 'newbies' either. I see it as a game for veterans who don't concentrate solely on competitive play and who have already collected several armies but rarely get to play them. I don't have to spend anything on models to get use out of this expansion.

Some people have moaned that models such as the new plastic Baneblade are a con because they cost so much (£60) and you won't be able to play them in every game. Sure, you won't play them week in week out in 1500 point pick up games, but they don't represent the whole hobby. What's wrong with writing your own scenarios to include the Baneblade in smaller games? Can't someone buy the Baneblade just to model and paint it? Not everyone plays only tournament games. At the very least Apocalypse gives players a framework in order to play multi-player battles.

Apocalypse has really whetted my appetite after a break from 40k and it has made me pull out all my models and write up Apocalypse lists for them. I'm looking forward to playing some really spectacular games in the future.

My final score for Apocalypse is 9/10.

Scores

All of my reviews end in a score out of ten for the product. The table below explains what that score means.

  • 10/10 Perfect, absolutely nothing better
  • 9/10 Excellent, highly recommended
  • 8/10 Very good, recommended
  • 7/10 Good
  • 6/10 Above average, some problems
  • 5/10 Average, some good points some bad points
  • 4/10 Below average, some redeeming features
  • 3/10 Poor, major flaws
  • 2/10 Very poor, avoid if possible
  • 1/10 Absolutely appalling

Saturday, October 6, 2007

APOCALYPSE: Orks

There's another 40k battle report posted on my other blog here.

My main reason for posting, though, is to show you my Apocalypse Ork army. Most of my models are second edition, single pose ones from the boxed set, and have only been painted to tabletop level. I'd never consider playing them for regular games as I'd be too embarrassed, but they'd do okay for Apocalypse. The remainder of the models came from Gary who got rid of his old Ork army and gave me a handful of models.

From a numbers point of view, the Orks are comparable in size to my Chaos Space Marines army, but in terms of points they are under half the value. Again I'm really short of vehicles. Here's the full list.

HQ
  • Warlord Ghazghkull Mag Uruk Thraka
  • Warboss, slugga, choppa
    • 5 Nobz powerclaw, slugga, 4 choppa, slugga, wartrukk, big shoota
  • Warboss, 'Uge choppa
  • Painboss, 'Urty syringe
Troops
  • 14 Shoota boyz, 3 rokkits, nob, powerklaw
  • 21 Slugga boyz, nob, powerklaw
  • 13 Slugga boyz, nob, iron gob
  • 17 Shoota boyz, big shoota, nob, choppa
  • 12 Shoota boyz, 2 rokkits
  • 30 Gretchin, slaver, squighound, grabba stik
  • 20 Gretchin, slaver, squighound
  • 12 Gretchin, slaver
  • 10 Gretchin, slaver
Fast Attack
  • 5 Warbikes
  • 1 Wartrak, twin linked big shoota
Heavy Support
  • Dreadnought, rokkit launcha, big shootas
Points: 1898

I'll be back tomorrow with my review of the Apocalypse book.

Friday, October 5, 2007

APOCALYPSE: Chaos Space Marines

There are still a handful of battle reports initially posted on this blog that I am transferring over to my dedicated battle reports blog. The first of these is a 40k battle between my Chaos Space Marines and Gary's Dark Eldar. Once I have the rest of them moved I'll start digging through my archives for my other battle reports. I reckon I have somewhere in the region of 150 of them, charting my gaming progress over the past three or four years. Eventually I want to start compiling some stats based upon these reports; win/loss ratios, most played missions, etc.

Meanwhile, I have started making army lists of all of my painted armies in anticipation of some Apocalypse action. I have asked Gary to do the same so I can work out likely alliances and we can split our collections evenly. I started by examining my Chaos army which has obviously been massively affected by the new codex. I kept the wargear to an absolute minimum so that all the models are WYSIWYG and they'll be easier to play in game. I forget wargear and special abilities even in small games so this makes sense in an Apocalypse game.

Here's what I have.

HQ
  • Daemon Prince
  • Chaos Lord, bike, lightning claw
  • Chaos Lord, mark of nurgle, daemon weapon
  • Chaos Lord, mark of nurgle, palanquin of nurgle, daemon weapon
  • Sorceror, mark of nurgle, nurgles rot
  • Greater Daemon (Great Unclean One)
Elites
  • 5 Possessed
  • Dreadnought, twin linked lascannon
Troops
  • 10 Chaos space marines, plasma gun, lascannon, aspiring champion with powerfist, icon of chaos glory
  • 10 Chaos space marines, plasma gun, lascannon, aspiring champion with powerfist, icon of chaos glory
  • 6 Chaos space marines, plasma gun, aspiring champion with plasma pistol, icon of chaos glory
  • 9 Thousand sons, Sorceror with warptime
  • 7 Plague marines, melta gun, flamer, aspiring champion with power weapon
  • 7 Plague marines, plasma pistol
  • 7 Plague marines, 2 plasma guns, aspiring champion with powerfist
  • 6 Plague marines
  • 6 Lesser daemons (daemonettes)
  • 8 Lesser daemons (Furies)
Fast Attack
  • 8 Raptors, 2 flamers, aspiring champion with power weapon
  • 2 Spawn
Heavy Support
  • 3 Obliterators
  • Predator, twin linked lascannon, heavy bolter sponsons
  • 6 Havocs, 4 heavy bolters, icon of chaos glory
  • 6 Havocs, 2 autocannon, missile launcher, icon of chaos glory
  • 7 Havocs, 2 melta guns, flamer, aspiring champion with plasma pistol
Points: 4022

If you look closely you may notice some slight differences from the picture and the army list. This is because I initially forgot my Furies who were away campaigning with my Warhammer Fantasy Horde of Chaos, and I had included Cypher in the photo but dropped him from the list. He is unique in that he can be used in two army lists; Chaos space marines and Imperial Guard. I'll not include him in any specific list but decide before each specific game.

It's only seeing the army altogether that I realise how many infantry models I have and how few vehicles there are. If I ever want to expand the army, vehicles are definitely the way to go. For not many models (and therefore not a lot of painting) I would use up a lot of points. A Brass Scorpion would be great...

Wednesday, October 3, 2007

PAINTING AND MODELLING: Red, but not blood

In between reading all the books I picked up at Games Day I have managed a little bit of painting. I now have five Blood Angels marines who have metallic bits and a base coat of Mechrite red armour.


The Mechrite red takes about 15 minutes per minute to apply as I had to leave the recesses black to help with shading. I have obviously been a little heavy handed with my initial metallic drybrush in places because bits that are supposed to be black have a silvery glint. I hope this won't show up too much in the finished miniatures. My next task is to cover the armour in Blood Red.

On the reading front, I have now started Descent of Angels, the latest Horus Heresy novel. It starts on Caliban, before the Emperor arrives. Already the splits between the proto-Dark Angels are appearing...

I'm also finishing off the Apocalypse supplement. The end of the book is proving a far tougher read than the start. This isn't because it is so bad, on the contrary these are my favourite bits. There is a section at the beginning of each faction's data sheets that examines how that race/army organises itself on an Apocalyptic level. The best so far is the genesis of an Ork Waaagh which ingeniously combines numbers of Orks with planets conquered and timescale in one diagram. Neat. The information is good, and I wasn't expecting it, so I am taking my time in reading it. A full review will follow.

In the meantime I have more marines to paint and some Apocalyptic army lists to write. I wonder how many points my entire model collection comes to?