Forge World have unveiled several new Ork kits ahead of their next Imperial Armour book which is a fight between Elysian Imperial Guard and Orks. Below is an extract from their latest newsletter.
Our new Ork releases are:
Big Trakk — Designed by Will Hayes (full resin tank model) —This heavy Ork transport can also be used to carry Big Gunz into battle. A brutal-looking machine, the Big Trakk comes with twin-linked big shootas, a massive gas-turbine engine, and ramming tusks. To see images of the Big Trakk click here.
Enclosed Trukk — Designed by Will Hayes and Phil Stutcinskas. (a hybrid resin and plastic model using the Ork Trukk kit). —The model makes for a great alternative for your Trukk fleet as well as an excellent base for your own conversions. Its enclosed cab can also be used to represent the Armour Plates upgrade on a trukk. To see images click here.
Flakk gun — Designed by Phil Stutcinskas (full resin Big Gun with three grot crew and an Ork gunner) —this is a quad-barrelled elevating cannon platform that can give the Orks some much needed air-cover as well as rip apart light vehicle squadrons with ease. To see images click here.
Gretchin Crew — Designed by Mark Bedford (eleven resin grots) —some wonderfully characterful grots to crew your big gunz or use as riggers for your vehicles, and generally make a nuisance of themselves! To see images of the crew on vehicles click here.
Big Zzappa — Designed by Will Hayes (full resin Big Gun with three Grot crew) – this marvellous looking `death ray` is adorned with all manner of strange-looking gubbinz and is as dangerous to the enemy as it is unreliable. To see images click here.
Killkannon — Designed by Will Hayes (full resin Big Gun with three Grot crew) —able to blast apart even heavily armoured troops as the Orks advance, the Killkannon easily lives up to its name and adds heavy firepower to your Waaagh! To see images click here.
Big Lobba — Designed by Will Hayes (full resin Big Gun with three Grot crew) —this somewhat crazed-looking gas-powered bomb launcher is used to lob explosive shells high in the air, and possibly the occasional grot with it! To see images click here.
Supa-Kannon– Designed by Mark Bedford (full resin really Big Gun with three crew, available either on its own or as a compete Battlewagon with Supa Kannon using the plastic Ork Battlewagon kit) —This giant artillery piece looks just as ramshackle and brutal as you might expect from the Orks, and can be used to smash enemy defensives, shatter bastions and fortifications so the boyz can get stuck in. To see images of the Supa-Kannon Battlewagon click here. To see images of the Supa-Kannon click here.
Many of these kits are designed so that in true Orky style you can mix and match between them and particularly in the case of the Big Gunz you can fit them to Trukks, our Half Trakk, Big Trakks, Gun Wagons, Battle Wagons and your own custom models. We also have some great new grots to crew your vehicles and weapons. Each of the new Big Gunz comes with its own crew, and you can also buy the full set of eleven models separately! A quick note on the Supa-Kannon as well, this is a huge gun intended to be mounted on a Battlewagon, Big Trakk or something equally as large! Look out for more Ork releases in the near future.
All of these models are available now for immediate release, and experimental rules for them can be downloaded under the Big Trakk rules Here.
Looks like I picked the right time to collect an Ork army!
Forge World have also updated their rules from IA1 and IA2 to bring them in line with 5th edition 40k. This is the link to the Forge World download page. There are typos of course, but it is better than nothing.
Imperial Armour VII has also just been released, and I'm currently reading it now. It concludes the Siege of Vraks campaign and ups the ante with the Inquisition meeting the Chaos Daemons head on.
Don't tell me how it ends!
Showing posts with label Forge World. Show all posts
Showing posts with label Forge World. Show all posts
Monday, August 31, 2009
Monday, September 24, 2007
NEWS AND RUMOURS: Games Day Forge World
There were a few Forge World models I hadn't seen before. The biggest was the WIP 40k scale titan.


On an altogether smaller scale, but far more relevant for me, is the Apostate preacher. This guy is the most overtly Nurglesque model for the Renegade Militia but is pretty sweet all the same. The rumours are that Mark Bedford is sculpting the CRM in his free time while his main project is the Brass Scorpion of Khorne. All I can say to Forge World is give this guy some more time off!



Labels:
Chaos renegades,
Forge World,
Games Day,
Rumours
Friday, September 14, 2007
NEWS: Is this a Thunderbolt I see before me?
I couldn't post yesterday because I went out to the theatre straight after work to see Macbeth as part of my ongoing birthday celebrations. So I still haven't managed any more work on my Blood Angel tactical marines, although they are plaintively staring back at me from my desk as I write this. Tomorrow my pretties.
I did manage to finish Double Eagle in my lunch break, though. The book has only gone up in my estimation since first read it. Sure, some people have complained about the repetitive nature of the action but I think Abnett actually managed to negate much of this by creating a multi-strand narrative following a number of characters that we can care about. Anyway, I'll post up a synopsis and review in the near future.
I just got the latest Forge World newsletter. It has some nifty new stuff, especially regarding Aeronautica Imperialis. There are some sample pages from the new book, Tactica Aeronautica, and some new models in the form of an Imperial airbase. The airbase looks especially sweet. I got all excited reading Double Eagle when a secret Imperial forward airbase is described and is attacked by Blood Pact troopers. I thought this would make a great 40k themed table. Now I could have a stab at it in Epic scale.
Forge World have also revealed a Games Day only model. I will absolutely HAVE to acquire this because it is an Ogryn berserker for the Chaos Renegade Miltia. Beautiful is not the word.
Okey dokey, I have to get off to work now. See you all tomorrow.
I did manage to finish Double Eagle in my lunch break, though. The book has only gone up in my estimation since first read it. Sure, some people have complained about the repetitive nature of the action but I think Abnett actually managed to negate much of this by creating a multi-strand narrative following a number of characters that we can care about. Anyway, I'll post up a synopsis and review in the near future.
I just got the latest Forge World newsletter. It has some nifty new stuff, especially regarding Aeronautica Imperialis. There are some sample pages from the new book, Tactica Aeronautica, and some new models in the form of an Imperial airbase. The airbase looks especially sweet. I got all excited reading Double Eagle when a secret Imperial forward airbase is described and is attacked by Blood Pact troopers. I thought this would make a great 40k themed table. Now I could have a stab at it in Epic scale.
Forge World have also revealed a Games Day only model. I will absolutely HAVE to acquire this because it is an Ogryn berserker for the Chaos Renegade Miltia. Beautiful is not the word.
Okey dokey, I have to get off to work now. See you all tomorrow.
Sunday, August 19, 2007
REVIEW: Siege of Vraks
I'm back with a review post, but don't get too excited - my posting will still be erratic over the next few weeks.

Siege of Vraks is a slimmer than usual Imperial Armour book because it is split across two volumes. This first instalment concerns the initial 9 years of the siege; it's inception, the gruelling fight between the Death Korps of Krieg and the Renegade Militia under Cardinal Xaphan, and the intervention of the Dark Angels Space Marines. It ends unresolved, with dark hints that Chaos forces are to reinforce the Renegades more openly.
The book has four main sections. The background to the conflict is the largest section. It suffers from the same problems as previous books, namely spelling mistakes and clumsy writing, but the ideas are good. In tone and spirit it is pure 40k, especially the reasoning behind the decision to lay siege rather than pursue other options (such as planetary bombardment). The relationship between the Imperial Guard and the Space Marines is interesting because it illustrates that although the two forces are on the same side, they do not necessarily communicate well about the war and their objectives. This friction explains much about the Imperium as a whole.
The narrative serves as a jumping-off point for the scenarios, which are a much smaller portion of the book. There are 7 in total. I think they provide interesting games as they are largely devoid of Space Marines. 40k is a completely different game without their dominance.
The Death Korps of Krieg army list represents an Imperial Guard army at siege and is composed mostly of infantry and artillery. I have heard some murmurs of complaint from some players because it is relatively prescriptive in it's list choices. I think this is necessary as surely part of Forgeworld's remit is to provide alternatives and variations on Games Workshop's core army lists. If you want a regular Imperial Guard army then use the GW codex (with Death Korps of Krieg doctrines if required). The Forgeworld list represents a siege variant.
The second army list is for the Renegade Militia. It allows you to play an IG regiment that has just 'turned' to Chaos, so it only has a handful of changes from the standard IG list. Morale is random, which makes for a characterful choice; it's great for narrative or scenario driven play but competitive players will hate the randomness. Ogryns have been tweaked as have the psykers.
Of course, the best thing about both armies is the fantastic range of new models Forgeworld have produced for them. I need another army like I need a hole in the head but I'm tempted by both of these forces.
The artwork is, if anything, even better than that of previous Imperial Armour books. Some people complain about the repeated vehicle technical drawings with slightly different paint schemes, but they are well done. The treated photographs of the models are really superb but I think the best artwork is reserved for the full colour plates of the major combatants. These represent a Death Korps infantryman, a grenadier, a Renegade Militiaman and an Orgyn Berserker. A special mention must be made of the poster which comes with the book. This has a map of the battlefield on Vraks on one side which is just crying out to be used for a campaign, and a diagram of the Death Korps infantry squad and company organisation on the other.
Excellent stuff.
All in all, then, I think this is a very good publication and deserves an 8 out of 10.

Siege of Vraks is a slimmer than usual Imperial Armour book because it is split across two volumes. This first instalment concerns the initial 9 years of the siege; it's inception, the gruelling fight between the Death Korps of Krieg and the Renegade Militia under Cardinal Xaphan, and the intervention of the Dark Angels Space Marines. It ends unresolved, with dark hints that Chaos forces are to reinforce the Renegades more openly.
The book has four main sections. The background to the conflict is the largest section. It suffers from the same problems as previous books, namely spelling mistakes and clumsy writing, but the ideas are good. In tone and spirit it is pure 40k, especially the reasoning behind the decision to lay siege rather than pursue other options (such as planetary bombardment). The relationship between the Imperial Guard and the Space Marines is interesting because it illustrates that although the two forces are on the same side, they do not necessarily communicate well about the war and their objectives. This friction explains much about the Imperium as a whole.
The narrative serves as a jumping-off point for the scenarios, which are a much smaller portion of the book. There are 7 in total. I think they provide interesting games as they are largely devoid of Space Marines. 40k is a completely different game without their dominance.
The Death Korps of Krieg army list represents an Imperial Guard army at siege and is composed mostly of infantry and artillery. I have heard some murmurs of complaint from some players because it is relatively prescriptive in it's list choices. I think this is necessary as surely part of Forgeworld's remit is to provide alternatives and variations on Games Workshop's core army lists. If you want a regular Imperial Guard army then use the GW codex (with Death Korps of Krieg doctrines if required). The Forgeworld list represents a siege variant.
The second army list is for the Renegade Militia. It allows you to play an IG regiment that has just 'turned' to Chaos, so it only has a handful of changes from the standard IG list. Morale is random, which makes for a characterful choice; it's great for narrative or scenario driven play but competitive players will hate the randomness. Ogryns have been tweaked as have the psykers.
Of course, the best thing about both armies is the fantastic range of new models Forgeworld have produced for them. I need another army like I need a hole in the head but I'm tempted by both of these forces.
The artwork is, if anything, even better than that of previous Imperial Armour books. Some people complain about the repeated vehicle technical drawings with slightly different paint schemes, but they are well done. The treated photographs of the models are really superb but I think the best artwork is reserved for the full colour plates of the major combatants. These represent a Death Korps infantryman, a grenadier, a Renegade Militiaman and an Orgyn Berserker. A special mention must be made of the poster which comes with the book. This has a map of the battlefield on Vraks on one side which is just crying out to be used for a campaign, and a diagram of the Death Korps infantry squad and company organisation on the other.

All in all, then, I think this is a very good publication and deserves an 8 out of 10.
Scores
All of my reviews end in a score out of ten for the product. The table below explains what that score means.
- 10/10 Perfect, absolutely nothing better
- 9/10 Excellent, highly recommended
- 8/10 Very good, recommended
- 7/10 Good
- 6/10 Above average, some problems
- 5/10 Average, some good points some bad points
- 4/10 Below average, some redeeming features
- 3/10 Poor, major flaws
- 2/10 Very poor, avoid if possible
- 1/10 Absolutely appalling
Labels:
Chaos renegades,
Forge World,
Imperial guard,
Review,
Siege of Vraks
Thursday, June 7, 2007
NEWS AND RUMOURS: GT dates, Forgeworld and FAQ's
The biggest news of the last week for me is the release of the 40k Grand Tournament dates. Heat 1 takes place on 13th and 14th October, Heat 2 on 10th and 11th of November and Heat 3 is the weekend of the 24th and 25th November. The tickets go on sale on the 21st July. I went to Heat 2 last year and had a blast, so I'll definitely be returning. I just need to get the football fixtures to make sure there is no conflict with the Newcastle matches and I'm good to go.
I'll need to get saving too, as I'll take the opportunity to stock up on Forgeworld goodies and dodge the postage costs on the Chaos Renegade Militia (RCM) for my next army. First things first, though, I need to finish the Blood Angels I plan to use and the codex hasn't even been released yet!
Forgeworld have trailed a few new models recently. Most relevant to me is the Enforcer. This is the first of the RCM models I've not been immediately impressed by - the skull imagery being so prominent. Maybe it's because of his rules - I believe they are the equivalent of Commissars in the Imperial Guard. In fact, rumours suggest that the Renegade list is virtually the same as the regular Imperial Guard codex. Meh.
Other models are the Malcador, kind of a stretch Leman Russ and Imperial trenches. They also posted some new pages from the Siege of Vraks - all the more annoying because my copy hasn't arrived yet. Grrr.
There was some good news over on the Warhammer Forum as Gav Thorpe let everyone in on Games Workshop's plan for FAQ's (Frequently Asked Questions). Here is his initial post:
Hi,
In a recent thread I promised to speak to Alessio and Jerv regarding FAQs. I have now done so and have a clearer idea where we now are.
Traditionally the FAQ was the responsibility of a book's author. However, with some books' developers departing GW before the books were released this system obviously wasn't going to work. Alessio shouldered the responsibility, but simple time pressures (such as writing and developing the new Warhammer, amongst other things) seriously cut into the time available. Everybody involved is aware that the current situation is less than ideal, so we've recently changed the way the FAQs are collated, and as far as I know the schedule to catch up is currently being worked out. With luck* we'll able to put on a bit of a 'blitz' to get everything up to date. Speaking to Jervis and Alessio, who are the main engines behind the FAQs in the Studio, once this is achieved we should be able to provide a much more timely FAQ service in the near future.
Cheers,
GAV
*Or failing that, some planning
Three pages of comments follow in the thread.
I'll need to get saving too, as I'll take the opportunity to stock up on Forgeworld goodies and dodge the postage costs on the Chaos Renegade Militia (RCM) for my next army. First things first, though, I need to finish the Blood Angels I plan to use and the codex hasn't even been released yet!
Forgeworld have trailed a few new models recently. Most relevant to me is the Enforcer. This is the first of the RCM models I've not been immediately impressed by - the skull imagery being so prominent. Maybe it's because of his rules - I believe they are the equivalent of Commissars in the Imperial Guard. In fact, rumours suggest that the Renegade list is virtually the same as the regular Imperial Guard codex. Meh.
Other models are the Malcador, kind of a stretch Leman Russ and Imperial trenches. They also posted some new pages from the Siege of Vraks - all the more annoying because my copy hasn't arrived yet. Grrr.
There was some good news over on the Warhammer Forum as Gav Thorpe let everyone in on Games Workshop's plan for FAQ's (Frequently Asked Questions). Here is his initial post:
Hi,
In a recent thread I promised to speak to Alessio and Jerv regarding FAQs. I have now done so and have a clearer idea where we now are.
Traditionally the FAQ was the responsibility of a book's author. However, with some books' developers departing GW before the books were released this system obviously wasn't going to work. Alessio shouldered the responsibility, but simple time pressures (such as writing and developing the new Warhammer, amongst other things) seriously cut into the time available. Everybody involved is aware that the current situation is less than ideal, so we've recently changed the way the FAQs are collated, and as far as I know the schedule to catch up is currently being worked out. With luck* we'll able to put on a bit of a 'blitz' to get everything up to date. Speaking to Jervis and Alessio, who are the main engines behind the FAQs in the Studio, once this is achieved we should be able to provide a much more timely FAQ service in the near future.
Cheers,
GAV
*Or failing that, some planning

Three pages of comments follow in the thread.
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