Here's the map Gary and I are using for the Phoenix campaign.
The campaign takes place on Kutch, an insignificant agri-world in the Salazar systems. The Exigators Chaos Space Marines have set up a secret base on the deserted Tyro peninsula, part of the planet's major northern continent. Unbeknownst to them, an Eldar Webway portal lies nearby.
And here are all the descriptions of the locations.
Location 1
Eldar Webway portal. This portal had lain dormant for many millennia until the Starstriders of Alaitoc rediscovered it. The Eldar have used the portal to transport their armies to Kutch. This is risky; should the Eldar fail in their campaign the forces of Chaos may be able to enter the Webway.
Battles fought here:
D6 Mission played
1-2 Strongpoint Attack
3-6 Bunker Assault
Location 2
A long tunnel links the island of Orzark with the peninsula of Tyro. It was built during the Greenskin invasions of the 39th millennium, when the whole peninsula was used as an Imperial Guard facility. Since then the tunnel has fallen into disrepair but it is still navigable.
Battles fought here:
D6 Mission played
1-4 Patrol
5-6 Take and Hold
Location 2a
Orzark Island tunnel mouth. The Eldar have constructed a small airbase close to the tunnel mouth and have stationed some Wave Serpents and Falcons there. They occasionally brave the ferocious winds that blow around the headland to bring troops onto the peninsula more quickly.
Battles fought here:
D6 Mission played
1-4 Blitz
5-6 Sabotage
Location 2b
Tyro peninsula tunnel mouth. The Exigators are unaware of the tunnel's existence at the start of the campaign.
Battles fought here:
D6 Mission played
1-4 Seek and Destroy
5-6 Blitz
Location 3
Tyro military airbase. Squadrons of Marauder Bombers and Thunderbolts were based here during the Greenskin invasions and later in the war it was large enough to accommodate bulk lifters and other space-going craft. The abandoned spaceport was the main reason that the Exigators made Tyro peninsula their base. They have made the eastern parts of the spaceport operational once more.
Battles fought here:
D6 Mission played
1-4 Patrol
5-6 Secure and Control
Location 4
Tyro harbour used to be a sleepy fishing port but it became a heavily fortified military base during the Greenskin invasions. Now it is little more than a ghost town. The Exigators maintain a small garrison here to watch out for Imperials from the mainland.
Battles fought here:
D6 Mission played
1-4 Patrol
5 Cleanse
6 Seek and Destroy
Location 5
This central part of the peninsula was used as a firing range and weapons testing area. As the Greenskin war escalated forbidden weapons were unleashed and the area is filled with drifting chemical clouds and radiation. This makes it a treacherous area to cross. Nevertheless, it is an important strategic area linking the eastern and western parts of the peninsula.
Battles fought here are always Night Fights.
Location 6
Emerald ridge is an important crossroads that links the northern and southern parts of the peninsula. It is exposed to the elements and endures especially high winds. Despite this, it was used as a forward airbase during the Greenskin invasions. The Exigators have set up a small communications array here.
Battles fought here:
D6 Mission played
1-2 Strongpoint attack
3-5 Sabotage
6 Bunker Assault
Location 7
Newalla town was the most heavily settled area on the peninsula and it's population tripled when the Imperial Guard set up base here. Like the rest of the peninsula it is now deserted. The Exigators occasionally use the town to monitor Imperial shipping off the coast.
Battles fought here:
D6 Mission played
1-3 Patrol
4-5 Cleanse
6 Sabotage
Location 8
At the southern tip of Emerald ridge lies the Exigators storage depot. Here they have stashed their stolen weapons and munitions.
Battles fought here:
D6 Mission played
1-2 Seek and Destroy
3-4 Take and Hold
5-6 Cleanse
I hope to post the battle reports up shortly.
Friday, December 14, 2007
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